

Yamiko, his benefactor and master, has summoned him to right the wrongs perpetuated against her family by the evil Kaiho, servants of light. The game begins as Aragami is summoned, and our first glimpse of the world is also his. The result of ancient magic, Aragami is pure shadow incredibly weak against even normal light, but in the darkness he is more powerful than any army, and you get to prove that over and over through almost 20 levels, between the remastered single player campaign and the Nightfall expansion. 2016’s Aragami didn’t belong in that upper echelon when it first released, but with the newly updated and expanded Aragami: Shadow Edition, there’s at least an argument to be made that it does now.ĭeveloped by Lince Works and scored by Two Feathers, Aragami tells the story of a vengeful spirit (the titular Aragami) who has been summoned to help a young princess named Yamiko. Over the years I think I’ve played all the true greats, from AAA Chaos Theory to indie darling Mark of the Ninja.

The very concept was a revelation back in the late 90s sure, there were earlier games in the genre including Kojima’s own Metal Gear titles for the MSX and NES, but its revival in the 90s with the likes of MGS and Tenchu changed the industry forever and carved out a whole new space in gaming that I’ve been doing my best to live in ever since. In this job I play a lot of games from a lot of different genres, but like anyone else I have my favorites, and ever since the first time I played Metal Gear Solid for the original PlayStation, I’ve been an adoring fan of the stealth genre.

Review: Aragami – Shadow Edition JRyan Hartmann - No Comments
